AI Insights · Timothy · October 2024
Performance of Top 5 3D Anime Games on iOS in Ecuador, Q3 2024
Explore the trends and performance metrics of the leading 3D Anime games on iOS in Ecuador during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the 3D Anime games genre on the iOS platform in Ecuador showcased varied performance across the top five applications. According to data from Sensor Tower, these games displayed unique trends in downloads, revenue, and weekly active users.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. exhibited fluctuating revenue, peaking at around $870 in early July and experiencing a dip to $114 in mid-September. Downloads remained steady, with a peak of 484 in mid-July. The game maintained a consistent base of weekly active users, starting at 2.1K in early July and closing the quarter with approximately 2.5K users.
Zenless Zone Zero by COGNOSPHERE PTE. LTD. saw its revenue peak at $350 in the second week of July, followed by a gradual decline to $86 by the end of September. Downloads experienced a significant drop from an initial 1.5K in early July to 58 by the end of the quarter. Weekly active users mirrored this trend, decreasing from 1.4K to around 378.
Genshin Impact, another title from COGNOSPHERE PTE. LTD., showed a significant spike in revenue, reaching $1.2K in late August, while maintaining a steady download rate, peaking at 343 in the same period. The weekly active users remained robust, averaging around 6.2K throughout the quarter, with a peak of 6.8K in late August.
Solo Leveling:Arise by Netmarble Corporation experienced a varied revenue pattern, starting at $205 in early July and fluctuating throughout the quarter, closing at $106. Downloads were relatively stable, with a noticeable increase in August, peaking at 169. Weekly active users consistently grew, reaching 3.7K by the end of September.
Finally, Yu-Gi-Oh! Master Duel from KONAMI showed a stable revenue trend with a peak of $314 in late July. Downloads peaked at 130 in late August, while weekly active users remained steady, averaging around 650 throughout the quarter.
For more detailed insights and data on these games, visit Sensor Tower.